‘Chained Echoes’ is a Childhood Dream Come True for Solo Developer Matthias Linda
3D Game Development

‘Chained Echoes’ is a Childhood Dream Come True for Solo Developer Matthias Linda

Chained Echoes, the long-awaited RPG developed by Matthias Linda and printed by Deck13 Highlight, is lastly releasing in 2022. Completely mixing fantasy with mechs and airships, this story-driven epic will likely be launched on December 8.

After seven years of growth, solo developer Matthias Linda is able to present the world his magnum opus. For the uninitiated, Chained Echoes presents a conventional JRPG expertise, impressed by the classics on the SNES and the unique PlayStation.

To be taught extra about this solo endeavour, IGN Southeast Asia reached out to Matthias Linda on his course of in creating Chained Echoes.

‘Chained Echoes’ is a Childhood Dream Come True for Solo Developer Matthias LindaHello Matthias, please introduce your self and the way you bought into recreation growth?

I’m Matthias Linda. I’m the solo developer of Chained Echoes. I do principally every part from recreation design to pixel artwork. Every thing moreover some artworks, the important thing artwork and the soundtrack.

I nonetheless don’t know the way I managed to do all that by myself. Chained Echoes is my first recreation so I’d contemplate it my method into recreation growth though I created fangames for Ultimate Fantasy VI again within the days with the RPG Maker. However by no means launched them.

How did the thought for Chained Echoes come about? What motivated you to make an RPG?

I grew up within the golden instances of RPGs on the SNES and PS1. I all the time needed to create one thing price of the video games of my childhood. That’s why I began making fangames in first place. However the concept for Chained Echoes was in my head for fairly a very long time till I lastly determined to understand it. I suppose I by no means actually grew up.

What had been the influences for Chained Echoes, particularly from the SNES and PS1 period of JRPGs?

Fairly a bunch. From Xenogears to Ultimate Fantasy VI. From Terranigma to Breath of Hearth. Legend of Dragoon. Suikoden 2. It will take ages to checklist all of the video games the place concepts and references got here from.

What can we count on from the story and themes of Chained Echoes?

Count on lots of unhealthy puns. I’m not even sorry. However count on additionally a mature story. I don’t wish to spoil an excessive amount of however I’d prefer to assume that I’ve managed to create a narrative which could shock gamers. Whereas I’ve included fairly a couple of jokes the story total could be very critical and I needed to ship a particular message.

What new improvements to the JRPG style do you assume you delivered to the desk?

Don’t repair what’s not damaged. Unsure if improvements are actually wanted. Generally it’s simply concerning the mixture of present issues which make the distinction. However after all I couldn’t cease myself from doing one thing new in the long run.

I’d prefer to assume the fight system is kind of distinctive. I needed to create one thing which was quick paced and but tactical on the identical time. In keeping with the suggestions I obtained from the Kickstarter Backers I succeeded, so I’m glad.

What had been the challenges confronted when making Chained Echoes?

I used to be naive. I bear in mind after I began the Kickstarter getting referred to as a scammer on Reddit trigger individuals didn’t imagine me ever ending the sport. And I need to say it was fairly a wild journey. Making a recreation of that measurement by yourself, undecided if I might advocate that. It took me method longer than anticipated.

Was it all the time the plan to make the sport pixel-based? Was there any level the place you thought-about making it a 3D affair?

I all the time went for pixel-based, by no means considered 3D for Chained Echoes. Largely as a result of the truth that I needed to do one thing which felt just like the video games I performed as a toddler.

How has the reception been out of your viewers, how has the demo been acquired to date?

Overwhelmingly Optimistic. Haha. No, severely, it’s fairly overwhelming how a lot suggestions I obtained. And the way optimistic it has been to date. The demo undoubtedly helped spreading the phrase but in addition the suggestions from the Kickstarter Backers is superb.

While you work on one thing for years and years, you lose the sensation for it. Like, is it actually good? Or do you simply assume it’s good? It was fairly a reduction when the suggestions got here in.

What are your favorite JRPGs of all time?


What recommendation do you may have for Southeast Asian builders who’re making their very own RPGs?

A very powerful factor might be to begin with the imaginative and prescient you may have. Be 100% certain about what you really wish to create. And irrespective of if you’re doing it by yourself or with a crew: Be sure to get the best individuals on board. And search for a becoming associate. Somebody who helps you, could or not it’s a writer or an company or one thing like that. Somebody with an out of doors perspective on what you’re doing. And somebody with competence in that subject and style.

Chained Echoes will likely be launched on December 8 for PlayStation 5, PlayStation 4, Xbox Sequence X|S, Xbox One, Nintendo Change and PC. The sport may even be obtainable via Xbox Sport Go.