• Middle East Gaming Market Report 2021: Adoption of e-Sports Betting and Fantasy Sites Drives the Market – Forecasts to 2026
    3D Game Development

    Middle East Gaming Market Report 2021: Adoption of e-Sports Betting and Fantasy Sites Drives the Market – Forecasts to 2026

    DUBLIN, August 11, 2021–(BUSINESS WIRE)–The “Middle East Gaming Market – Growth, Trends, COVID-19 Impact, and Forecasts (2021 – 2026)” report has been added to ResearchAndMarkets.com’s offering.

    The Middle East Gaming Market is expected to grow at a CAGR of 12.1% during the forecast period 2021-2026.

    With the recent outbreak of COVID-19, the gaming market in the region is expected to witness significant growth, owing to an increased usage of online gaming services. Various gaming vendors in the market studied are expected to focus on increasing their user base during this period and surging returns post COVID-19 scenarios, owing to which vendors are offering benefits, offers, and waiving off their fees on the use of their services.

    The gaming industry is proliferating in the United Arab Emirates, with rising interest and investment in locally developing homegrown talent and games. In terms of spending, it is a very diverse region. It is expected that the average gamer in the country spends USD 115 per year.

    Additionally, the growing penetration of smartphones and online gaming is a key factor driving the growth of the market. The growing development of AR-based apps and games is expected t create market opportunities over the forecast period.

    The government of the country is also heavily investing billions of dollars in theme parks and the amusement space. So, as a Saudi entertainment industry stakeholder, trade visitors can attend dedicated conferences to gain knowledge and wealth of experience and get a hands-on technology experience at its innovative best.

    Saudi Arabia set up a new charity e-sports event to raise money to fight the COVID-19 outbreak with a USD 10 million prize fund. The competition comes as the COVID-19 outbreak keeps people at home, shuts down businesses, and restricts travel to a minimum. This may unite and connect the global gaming community in response to COVID-19. With around 70% of the country’s population under 30 years and approximately 20 million gamers or gaming enthusiasts, the market is expected to witness growth over the forecast period.

    Key Market Trends

    Smartphones is Expected to Hold the Significant Market Share

    • Smartphone gaming has increased in the past couple of years. In UAE, mobile gamers play an average of 20 to 40 minutes of video games a day (source: AdColony). This increasing demand for mobile games is a direct result of various technological advancements such as AR, VR, cloud gaming, 5G. This trend is not surprising considering the mobile game industry primarily relies on new technology. Another trend in the market includes the rise of the hyper-casual game genre.

    • AR is becoming perfect for mobile gaming, owing to its immersive and interactive nature of technology. Moreover, mobile games are the most popular AR category in app stores. Apart from previously released AR mobile games that are still popular, such as Pokemon Go and Ingress, multiple new additions to the genre are being made by players in the market such as Harry Potter: Wizards Unite and Minecraft Earth.

    • In August 2020, OPPO, a global smartphone brand, partnered with Dubai Summer Surprises to create a gaming extravaganza for the youth. The challenge was developed to engage gamers in the country with a uniquely designed, socially distant gaming arena at Mall of the Emirates.

    • Dubai Media City also announced that it will launch a new Instagram Live series called GAME_ON, in collaboration with ON.DXB, which will feature regular video game development workshops. Al-Natsheh’s workshop will comprise 3D modeling, rigging, animation, sound engineering, VR, and tips for developers in the United Arab Emirates to further their careers.

    Adoption of E-Sports Betting and Fantasy Sites Drives the Market

    • E-sports are witnessing substantial market demand in the current market scenario, and they are, thus, driving the overall gaming industry across the middle east. The entire e-sports market is expected to grow over the coming years.

    • Working with the Saudi Telecom Company, Activision introduced dedicated servers – hosted in Riyadh and Jeddah – for Call of Duty in the region. Moreover, Riot Games, the company behind League of Legends, followed suit with Middle East servers for the game Valorant, in October 2020.

    • More recently, Kuwaiti telecoms provider Zain Group – which has 50 million customers across MENA – launched a new eSports brand, Zain Esports, with the aim of building a calendar of regional online eSports tournaments.

    • As part of this growth, Dubai plans to build a dedicated eSports stadium, and the South Korean-based International Esports Federation (IESF) signed an MoU with the UAE’s Motivate Media Group, as part of their plans to expand eSports in the Middle East.

    Competitive Landscape

    The Middle East Gaming market is moderately competitive and consists of a significant number of global and regional players. These players account for a considerable share in the market and focus on expanding their client base across the globe. These players focus on the research and development activities, strategic alliances, and other organic & inorganic growth strategies to stay in the market landscape over the forecast period.

    Key Topics Covered:





    4.1 Market Overview

    4.2 Assessment of COVID-19 Impact on the Gaming Industry

    4.3 Market Drivers

    4.3.1 Presence of young & millennial consumers

    4.3.2 Adoption of Gaming Platforms, such as E-sports Betting and Fantasy Sites

    4.4 Market Challenges

    4.4.1 Issues, like Piracy, Laws and Regulations, and Concerns Relating to Fraud During Gaming Transactions

    4.5 Porters Five Force Analysis

    4.6 Industry Ecosystem Analysis – Game Publishers, Technology & Network enablers, Customers & Stakeholders


    5.1 Current market scenario

    5.2 Analysis of Addressable Market for Cloud Gaming in Middle East

    5.3 Major Cloud Gaming stakeholders in Middle East

    5.3.1 Etisalat

    5.3.2 PlayPod

    5.3.3 PlayKey

    5.3.4 Nvidia (GeForce)

    5.3.5 Google Stadia

    5.4 Assessment of the major factors expected to influence the adoption of Cloud Gaming Market in Turkey

    5.5 Market Outlook


    6.1 By Platform

    6.1.1 Browser PC

    6.1.2 Smartphone

    6.1.3 Tablets

    6.1.4 Gaming Console

    6.1.5 Downloaded/Box PC

    6.2 By Country

    6.2.1 United Arab Emirates

    6.2.2 Saudi Arabia

    6.2.3 Turkey

    6.2.4 Iran

    6.2.5 Kuwait

    6.2.6 Rest of the Middle East


    7.1 Company Profiles

    7.1.1 Sony Corporation

    7.1.2 Microsoft Corporation

    7.1.3 Apple Inc.

    7.1.4 Google LLC (Alphabet Inc.)

    7.1.5 Electronic Arts Inc.

    7.1.6 NetEase Inc.



    For more information about this report visit https://www.researchandmarkets.com/r/aom1k2

    View source version on businesswire.com: https://www.businesswire.com/news/home/20210811005456/en/


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  • Passion for teaching drives Wallingford educator, author, entrepreneur
    Personal Tutoring

    Passion for teaching drives Wallingford educator, author, entrepreneur

    WALLINGFORD — Teaching English abroad in Japan, as well as her own experience growing up in a Colombian household, have helped shape a local entrepreneur and bilingual author’s outlook on education. 

    “After I went to grad school and did my student teaching, education was my passion, and living in Japan I learned a lot of their teaching styles, their way of education, not just academics,” said Camila Gabriel, owner of Crest Educational, a private tutoring academy at 476 N. Colony St.

    While in Japan, the way students incorporated mind and body into their learning stood out. Gabriel wanted to be able to do something similar when she began her business in Wallingford.

    “I really was inspired by their ways of trying to get to the whole child, not just one aspect,” Gabriel said. “That was when I realized there are a lot of things in our school system that hold teachers back from fully being creative in the classroom, and I realized that was not for me and I wanted to work one on one with the kids.”

    Prior to opening her business, Gabrielle received a master’s degree in elementary education from Quinnipiac University. After returning from Japan, she immediately began her tutoring business, previously known as Knee High Academy. 

    Gabriel and her staff focus a lot of their teaching strategies on the needs and interests and goals of the family, she said.

    Bilingual book series

    While working in Japan, she also noticed a difference in teaching literacy. She decided to make her own interactive bilingual books in Spanish and English, known as the Ben-Ventures series.

    “While I was in Japan, I tried to get material to teach English and a lot of the material we have for early readers that are sight word-based is very cut and dry, they don’t have a lot of plot or message,” she said. “I decided to write a series that was very sight word-based but it was interesting. It had a plot, message, and theme. Each book has a different lesson that can be taught or learned.”

    Gabriel was only 6 when her family came to the United States from Colombia. They moved to Wallingford, where she continues to live, when Gabriel was 10.

    She encourages families in Latino households to continue raising their children bilingually. 

    “I think it gives them so many opportunities and opens lots of doors for kids if they have a full grasp of English and Spanish, or really any language,” she said. 

    Gabriel also added activities to the books and corresponding worksheets that teachers can do with the students. 

    The increasing number of bilingual children’s books is exciting, said Cari Hamad, head of the children’s department at Wallingford Public Library.

    “I think more than ever bilingual books are extremely important and we have a great Latinx population. It is important, and having books that are accessible to them is great,” Hamad said.  

    Gabriel would like to continue working in education and is in the process of getting her own personal training certification with a focus on youth development and growth so she can incorporate fitness into academic lessons.

     For more information on her tutoring services visit cresteducational.com or contact (203) 678-0418. 

    jdiaz@record-journal.com203-317-2386Twitter: @jarelizz

    WALLINGFORD – Camila Gabriel tenía solo 6 años cuando vino a los Estados Unidos de Colombia. Se mudó con su familia a Wallingford cuando tenía 10 años, y continúa viviendo en Wallingford, luego de una jornada que la llevó a ser propietaria de una empresa y autora de libros bilingües para niños. 

    Gabriel recuerda las experiencias en su vida que la llevaron a ser propietaria de su academia de tutoría en Wallingford conocida como Crest Educational. Ella recuerda el momento específico cuando se mudó a Japón, donde le enseñaba inglés a estudiantes de kinder. Mientras estaba en Japón, le resaltó la manera en la cual los estudiantes incorporan la mente y el cuerpo en su aprendizaje. Ella quiso hacer algo similar cuando abrió su empresa.

    Antes de abrir su empresa, Gabriel recibió su maestría de Quinnipiac University, donde estudió Educación Elemental. Después de regresar de Japón, comenzó su empresa de tutoría inmediatamente, anteriormente conocida como Knee High Academy.

    “Después que fui a la escuela de posgrado e hice mis estudios practicantes, la educación se convirtió en mi pasión, y mientras vivía en Japón, aprendí muchas de sus técnicas de educación. Su manera de educar, no solo académicamente. Fui inspirada por su manera de instruir al niño en su totalidad, no sólo en un aspecto,” ella dijo. “Allí me di cuenta que hay muchas cosas en nuestro sistema educativo que impiden la creatividad total de los maestros en su salón. Me di cuenta que eso no era para mi y que quería trabajar personalmente con los niños.”

    Gabriel enfoca muchas de sus estrategias en las necesidades, intereses y metas de la familia, diseñadas específicamente para su estilo.

    Mientras trabajaba en Japón, también notó una diferencia en la enseñanza de la alfabetización. Ella decidió crear sus propios libros bilingües, interactivos en español e inglés, conocidos como la serie Ben-Ventures.

    “Cuando estaba en Japón, traté de conseguir material para enseñar inglés y muchos de los materiales que tenemos para los lectores principiantes que son basados en palabras, que se reconocen a simple vista son muy simples, no tienen muchas tramas ni mensajes, así que decidí escribir una serie basada en palabras que se reconozcan a simple vista pero que sean interesantes. Tenían una trama, un mensaje y un tema. Cada libro tiene una lección diferente que se puede enseñar y aprender,” ella dijo.

    Gabriel también le añadió actividades a los libros y hojas de ejercicios que las maestras pueden usar con los estudiantes.

    “Pienso que ahora más que nunca, los libros bilingües son sumamente importantes y tenemos una población Latinx grande. Es importante, y el tener libros que son fácilmente accesibles para ellos es muy bueno,” dijo Cari Hamad, la Directora del Departamento de Niños en la Biblioteca Pública de Wallingford.

    Gabriel quiere seguir trabajando en educación pero está en el proceso de recibir su certificación en entrenamiento personal con enfoque en el desarrollo y crecimiento de los jóvenes para poder incorporar la aptitud física en las lecciones académicas.

    Gabriel dijo que ella motiva a las familias Latinas a continuar criando a sus niños bilingües.

    “Creo que les da tantas oportunidades y les abre muchas puertas a los niños si tienen un entendimiento completo del inglés y el español, o cualquier otro lenguaje,” ella dijo.

    Para más información acerca de sus servicios de tutoría visite cresteducational.com o llame al (203) 678-0418. 

    Traducción por Lizandra Mejías-Salinas, Comunidad Hispana de Wallingford.